How to Play
Reduce your opponent's Contender to zero health. Here's everything you need for your first game, current to Comprehensive Rulebook 8.0.
Watch the Video Rulebook 8.0 (PDF)

One Contender. One deck.
- 1 Contender: your hero and your health total.
- 50 to 60 card main deck: Clash cards, Actions, Accessories and Clashgrounds. Up to 4 copies of each card.
- 0 to 15 card sideboard, used in competitive formats.
Turn structure
Start
Resolve start-of-turn effects.
Expansion
Ready, draw 1, and you may place 1 card in your Resource Zone.
Primary
Play Clash cards, Accessories, Clashgrounds and Actions. Set Traps.
Clash & End
Attack, respond, obstruct, and assign damage. Then resolve end-of-turn effects.
Setup: draw 8 cards, then take one partial mulligan. The first player skips their first Ready and Draw steps and can't Clash on turn 1.
Play your first turn, step by step
Step 1: Setup
Pick one Contender and a 50–60 card deck (0–15 card sideboard). Draw 8 cards, then take one partial mulligan.
Step 2: Start
Resolve any start-of-turn effects.
Step 3: Expansion
Ready your cards, draw 1, and you may place 1 card in your Resource Zone. The first player skips Ready and Draw on turn 1.
Step 4: Primary
Play Clash cards, Accessories, Clashgrounds and Actions, and set Traps.
Step 5: Clash
Attack, respond, obstruct and assign damage. The first player can't Clash on turn 1.
Step 6: End
Resolve end-of-turn effects. Your opponent's turn begins.
Full detail: Comprehensive Rules 8.0.

