The Awakening · Character
Flare

Flare channels the energy of a living solar flare, unleashing catastrophic heat and explosive fire capable of annihilating nearly anything in her path. To survive the Progenitor’s Gambit, Flare aligns herself with Magnate, becoming one of his most dangerous and destructive allies. In the TCG, Flare harnesses her Nova powers to devastate the battlefield, building momentum through explosive effects and overwhelming opponents with relentless solar fury.
Character file
- Era
- The Awakening
- Affiliation
- Alpha
- Home world
- Earth
- Contender color
- Red
- Contender versions
- Flare, Nova Assailant
- First card
- The Awakening (Set 1), 2023
- Contender debut
- Unrivaled (Set 3), 2024
- In the TCG
- 16 unique cards: The Awakening (Set 1), Clashgrounds (Set 2), Unrivaled (Set 3), Genesis Returns (Set 4)
- Card art by
- Wade King, Sonderflex, Jordi Tarragona, Jefrey Yonathan
- In the news
- Clashground: Retford Recap · August 19, 2026
In the TCG
Flare cards
How Flare plays
- Flare, Explosive Combatant (AC1-107 · Red Clash, cost 6, 6/6): Flight (This card can only be obstructed by Clash cards with Flight or Interception.) Trigger - Attack: Deal two damage to all other Clash cards.
- Flare, Nova Assailant (AC3-110 · Red Contender, 1/0): 30: Whenever one or more Clash cards you don't control are defeated by non-clash damage, deal one damage to target Contender, then create one red Nova Relic Accessory token. 15: Once per turn, during your Primary Phase, you may engage this card and send one Nova token you control to Oblivion. If you do, target Clash card you control gets Flight until end of turn.
- Flare, Pyroclasmic Guardian (AC4-124 · Red Clash, cost 2, 2/3): When this card deals clash damage to an opponent's Contender, create one red Nova Relic Accessory token. Nova tokens you control get, "If damage would be dealt to your Contender, you may send this card to Oblivion. If you do, prevent one of that damage."
- Flare, Flamebound Seeker (AC3-138 · Red Clash, cost 4, 0/3): Flight, Unrivaled During your Primary Phase, you may engage this card. If you do, deal one damage to target Contender or Clash card. Whenever you play a red card during your Primary Phase, you may ready this card. At the end of your turn, if you've dealt at least five damage with this card this turn, search your deck for a [Flare] Clash card and put it into play, then shuffle your deck.
- Flare (AC1-099 · Red Clash, cost 1, 1/1): Once per turn, during your Primary Phase, you may engage this card. If you do, deal one damage to target Clash card or Contender.
Card text from the official card database. See the Card Gallery for every printing.






