The Awakening · Character
Paul

Paul has an uncanny habit of finding trouble at exactly the wrong, or right, moment. Through a shared therapist with Torque, his constant misadventures eventually place the Alpha Hunter task force directly on the trail of one of their most dangerous enemies. In the TCG, Paul unexpectedly inserts himself into fight, creating surprising advantages and finding unlikely ways to support the Alpha Hunters when they need it most.
Character file
- Era
- The Awakening
- Affiliation
- Alpha Hunter
- Home world
- Earth
- Contender color
- Red
- Contender versions
- Paul, the Waiter
- First card
- Genesis Returns (Set 4), 2024
- Contender debut
- Equilibrium (Set 5), 2025
- In the TCG
- 8 unique cards: Genesis Returns (Set 4), Equilibrium (Set 5), Spoils of the Forgotten
- Card art by
- Padi Grim, Kyle Petchock, Leandro Raimundo, Mayank Kumar
- Products
- Equilibrium (Set 5) Booster Box (Sold out)
Official video
Watch Paul in action
More videos on the official Rising Empire Studios YouTube channel.
In the TCG
Paul cards
How Paul plays
- Paul, the Waiter (AC5-119 · Red Contender, 0/1): This Contender can obstruct. 20: As long as you control an engaged Clash card, this card may not be the target of the first declared attack on opponents' turns. Trigger - Obstruct: Reveal the top card of your deck. If a non-Trap Accessory is revealed this way, prevent the next two damage that would be dealt to this Contender this turn. Otherwise, prevent the next one damage that would be dealt to this Contender this turn. Then draw that card. 12: During your Primary Phase, you may engage this card. If you do, attach a Weapon you control with an initial resource cost of four or less to an (Alpha Hunter symbol) or (Rogue Symbol) Clash card you control without paying its attach cost.
- Paul, Helping Out (AC4-130 · Red Clash, cost 1, 0/2): Trigger - Attack: Attach target Weapon you control to another target (Alpha Hunter symbol) Clash card you control without paying that Weapon's attach cost.
- Paul, Doing His Best (AC5-128 · Red Clash, cost 1, 0/2): Trigger - Enter: Each player draws a card.
- Paul, the Inconvenienced (AC5-131 · Red Clash, cost 4, 2/4): As an additional cost to play this card, discard a card. Interception Trigger - Enter: Search your deck for a Weapon card with [Mozzerella Sticks] in its name, put it into your Accessory Zone, then shuffle your deck. Trigger - Obstruct: This card gets +3/+0 until end of turn.
- Paul (TP1-002 · Black Clash, cost 2, 0/2): The first time a card you control obstructs each turn, target Contender gains two health.
Card text from the official card database. See the Card Gallery for every printing.






