The Awakening · Character
Magnate

Magnate was once a powerful Wall Street businessman whose ambition and ego only intensified after becoming an Alpha. Armed with immense strength, flight, and devastating gamma-based powers, Magnate views himself as humanity’s rightful superior and will stop at nothing to win the Progenitors’ Gambit. Charismatic, ruthless, and dangerously intelligent, he stands among the greatest threats Earth has ever faced. In the TCG, Magnate can either empower the Alphas fighting beside him or dominate the battlefield alone through overwhelming force and unmatched power.
Character file
- Era
- The Awakening
- Affiliation
- Alpha
- Home world
- Earth
- Contender color
- Green
- Contender versions
- Magnate, Awakened · Magnate, Indomitable Will
- First card
- The Awakening (Set 1), 2023
- Contender debut
- Unrivaled (Set 3), 2024
- In the TCG
- 21 unique cards: Clash Kit #1, The Awakening (Set 1), Clashgrounds (Set 2), Unrivaled (Set 3), Genesis Returns (Set 4), Spoils of the Forgotten, Ancient Alphas (Set 7)
- Card art by
- Chris Jones, Caroko N. Widi, Leandro Raimundo, Sonderflex
- In the news
- Clashground: Makati Recap | Top 8, Bounties & Decklists · August 25, 2026
In the TCG
Magnate cards
How Magnate plays
- Magnate, Indomitable Will (AC3-030 · Green Contender, 2/0): 25: Whenever this card becomes the target of a non-Clash Buff Action card you control, it gets +0/+1 until end of turn. If an opponent controls three or more Clash cards, this card may not attack that opponent's Contender. 15: Trigger - Victory: Draw one card. At the start of your turn, choose one -- - This Contender gets Breakthrough until end of turn. - This Contender gets Close Combat until end of turn.
- Magnate, the Tyrant (AC1-P01 · Green Clash, cost 5, 5/3): Exclusive (Only one copy of this card can be in your control.) Flight (This card can only be obstructed by Clash cards with Flight or Interception.) Trigger - Enter: You may send target Accessory to Oblivion. If you do, then all other (Alpha symbol) Clash cards you control get +1/+0 until end of turn.
- Magnate, the Undisputed (AC1-037 · Green Clash, cost 8, 7/6): Awe Factor 2 (When this card enters play, all Clash cards you don't control get -2/-0 until end of turn.) Breakthrough (This attacking Clash card deals excessive clash damage to an opponent's Contender if its attack power is higher than the total defense power of all opposing Clash cards in this Clash.) Undisputed (This Clash card can't be defeated during a Clash on your turn.) If you control two or more [Magnate] Clash cards, you may reduce the resource cost to play this card by ⯁.
- Magnate, King of the Gambit (AC3-137 · Green Clash, cost 7, 4/4): Unrivaled Trigger - Attack: Each player discards one card. This card gets +1/+1 for each other [Magnate] in your Clash Zone and in your Oblivion. If this card's attack power is ten or more, this card gets Breakthrough. When this card deals clash damage to a player's Contender, that player must send all Clash cards they control to Oblivion. Then send this card to Oblivion.
- Magnate, Awakened (ST-001 · Green Contender, 1/0): 30: (Alpha symbol) Clash cards you control get +0/+1. 10: Once per turn, during your Primary Phase, you may engage this card. If you do, target opponent discards one card.
Card text from the official card database. See the Card Gallery for every printing.






