The Awakening · Character

Mean-Streak

Mean-Streak art

Curtis Stenner is a reckless and unpredictable speedster bonded to ten living energy entities known as the Streaks. Functioning as extensions of his mind and body, the Streaks can attack, defend, track targets, sense danger, and adapt to nearly any situation at incredible speed. The longer Curtis survives and fights, the more dangerous he becomes. In the TCG, Mean-Streak uses his Streaks to generate unique advantages, outmaneuver opponents, and maintain relentless momentum through fast-paced and unpredictable gameplay.

Character file

Era
The Awakening
Affiliation
Alpha
Home world
Earth
Contender color
Blue
Contender versions
Mean-Streak, Boosted · Mean-Streak, Ready to Brawl
First card
The Awakening (Set 1), 2023
In the TCG
20 unique cards: The Awakening (Set 1), Clash Kit #2, Unrivaled (Set 3), Genesis Returns (Set 4), Ancient Alphas (Set 7), Nexus of Power (Set 8)
Card art by
Sonderflex, Leandro Raimundo, Rob Henderson, Jass Kenster
Products
Kids Being Kids (store-exclusive comic)
In the news
North American Pro Tour Recap · October 8, 2026
Clashground: Retford Recap · August 19, 2026

All characters   More from The Awakening

In the TCG

Mean-Streak cards

How Mean-Streak plays

  • Mean-Streak, Blink of an Eye (AC1-082 · Blue Clash, cost 4, 3/2): Superspeed (This card deals clash damage before Clash cards without Superspeed.) You may play this card without paying its resource cost by sending one [T-Bone] and one [Mean-Streak] Clash card from your Clash Zone to Oblivion. When this card defeats another Clash card, you may put one Streak Counter on it. If this card has... - 1 or more Streak Counters, it gets +1/+1. - 3 or more Streak Counters, it gets Breakthrough. - 5 or more Streak Counters, Clash cards you control get +2/+2. - 10 or more Streak Counters, it gets +5/+5.
  • Mean-Streak, Finishing Blow (AC1-124 · Blue Clash, cost 7, 5/5): Exclusive (Only one copy of this card can be in your control.) Trigger - Enter: Put one Streak Counter on each Clash card you control, then ready all Clash cards you control with an initial resource cost of three or less. Trigger - Attack: Choose one — - Draw one card. - Target opponent discards one card.
  • Mean-Streak, Ready to Brawl (AC1-071 · Blue Contender, 1/0): 30: Once per turn, during your Primary Phase, you may move any number of Streak Counters from a Clash card you control to another Clash card you control. Clash cards you control with one or more Streak Counters get, "Trigger - Defeat: You may draw one card." 10: Clash cards you control with one or more Streak Counters get +1/+1 and Superspeed.
  • Mean-Streak, Boosted (ST2-001 · Blue Contender, 1/0): 25: Clash cards you control with no Streak Counters get, "Trigger - Attack: Put one Streak Counter on this card."Once per turn, during your Primary Phase, you may engage this card and remove two Streak Counters from among Clash cards you control. If you do, draw one card. 15: Clash cards your opponents control get -1/-0.
  • Mean-Streak, Intercepting (AC1-080 · Blue Clash, cost 3, 3/3): Interception (This card can obstruct Clash cards with Flight.) Trigger - Enter: Put one Streak Counter on this card. Once per turn, during your Primary Phase, you may pay ⯁⯁. If you do, put a Streak Counter on target Clash card you control, then draw one card.

Card text from the official card database. See the Card Gallery for every printing.

Mean-Streak, Blink of an Eye (AC1-082)Mean-Streak, Finishing Blow (AC1-124)Mean-Streak, Ready to Brawl (AC1-071)Mean-Streak, Boosted (ST2-001)Mean-Streak, Intercepting (AC1-080)

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