The Awakening · Character
Torque

Torque, was a dangerous criminal long before becoming an Alpha. Gifted with the ability to absorb and redirect nearly any form of force, he possesses enough power to unleash catastrophic destruction. Haunted by an overwhelming fear of the dark, Torque struggles against his inner demons while pursuing revenge against the one responsible for his suffering. In the TCG, Torque builds momentum by absorbing energy and turning it into devastating attacks capable of overwhelming opponents in explosive fashion.
“Torque, the Diabolical has reigned supreme as a consistent fan-favorite in the Philippines, and he continued to be one of the most respected and represented decks in the room.”
Character file
- Era
- The Awakening
- Affiliation
- Alpha
- Home world
- Earth
- Contender color
- Red
- Contender versions
- Torque, the Diabolical
- First card
- The Awakening (Set 1), 2023
- In the TCG
- 15 unique cards: The Awakening (Set 1), Clashgrounds (Set 2), Unrivaled (Set 3), Genesis Returns (Set 4), Spoils of the Forgotten
- Card art by
- Chris Jones, Kyle Petchock, David Swanson, Zulkarnaen Hasan Basri
- Products
- After the Clash: Torque Therapy #1
- Featured deck
- Torque, the Diabolical (Champion, Clashground: Tampa)
- In the news
- Clashground: Makati Recap | Top 8, Bounties & Decklists · August 25, 2026
Progenitor's Gambit: USA 2026 Recap · July 13, 2026
Alpha Clash Online League – Season 2 Recap · July 2, 2026
Clash Report: Vault Release Week & Rules Updates · June 22, 2026
Official video
Watch Torque in action
More videos on the official Rising Empire Studios YouTube channel.
In the TCG
Torque cards
How Torque plays
- Torque, the Uncontrollable (AC1-109 · Red Clash, cost 1, 1/2): Trigger - Enter: Deal one damage to your Contender. When this card would be dealt non-clash damage, prevent that damage instead, and this card gets +1/+1 until end of turn for each point of damage prevented this way. If five or more non-clash damage is prevented from being dealt to this card in a turn, it gets Breakthrough until end of turn.
- Torque, the Diabolical (AC1-096 · Red Contender, 1/0): 30: Once per turn, during your Primary Phase, you may engage this card. If you do, deal one damage to target Clash card. Whenever non-clash damage is dealt to this Contender, draw one card. This ability triggers only once per turn. 10: Whenever non-clash damage is dealt to this Contender, target Clash card you control gets +1/+1 until end of turn.
- Torque, Fury's Embrace (AC3-124 · Red Clash, cost 5, 0/2): Exclusive This card gets +X/+0, where X is equal to the amount of non-clash damage dealt this turn. Once per turn, you may engage this card. If you do, deal damage to target Clash card equal to this card's attack power.
- Torque, Redirecting Damage (AC1-102 · Red Clash, cost 2, 1/2): Trigger - Defeat: Draw one card. When this card is obstructed by one or more of your opponent's Clash cards, increase this card's attack power by an amount equal to the total attack power of all cards obstructing it.
- Torque, Retaliating (AC4-131 · Red Clash, cost 5, 5/4): If this card deals clash damage to a Contender, you may deal three damage to target Clash card you control. If that Clash card is defeated by this effect, you may deal X damage to target Clash card or Contender, where X is equal to the defeated Clash card's initial resource cost.
Card text from the official card database. See the Card Gallery for every printing.






