The Awakening · Character
The Avenging Guy

Possessing no powers of his own, the Avenging Guy nevertheless throws himself headfirst into the battle for Chicago, determined to “avenge” Earth against the destruction caused by the Alphas. Though often underestimated, his persistence and unpredictability make him impossible to ignore. In the TCG, the Avenging Guy uses Distract abilities to disrupt opponents, redirect attention, and throw enemy play patterns into turmoil.
Character file
- Era
- The Awakening
- Affiliation
- Rogue
- Home world
- Earth
- Contender color
- Green
- Contender versions
- Avenging Guy, LARPing Expert
- First card
- The Awakening (Set 1), 2023
- Contender debut
- Equilibrium (Set 5), 2025
- In the TCG
- 14 unique cards: The Awakening (Set 1), Unrivaled (Set 3), Genesis Returns (Set 4), Equilibrium (Set 5), Spoils of the Forgotten
- Card art by
- Leandro Notado, Wade King, Padi Grim, Mayank Kumar
- Products
- Equilibrium (Set 5) Booster Box (Sold out)
- In the news
- Clashground: Retford Recap · August 19, 2026
Official video
Watch The Avenging Guy in action
More videos on the official Rising Empire Studios YouTube channel.
In the TCG
The Avenging Guy cards
How The Avenging Guy plays
- Avenging Guy, LARPing Expert (AC5-033 · Green Contender, 1/0): 25: During your Primary Phase, you may engage this Contender. If you do, distract target ready Clash card you don't control. If you control a Clashground, that Clash card gets -2/-0 until end of turn. (That Clash card cannot obstruct the next attack this turn.) 15: If this Contender has a Weapon attached, non-token Clash cards you control get +1/+0.
- Avenging Guy, Taking Aim (AC5-043 · Green Clash, cost 1, 0/1): During your Primary Phase, you may engage this card. If you do, target Clash card gets +2/+0 until end of turn.
- Avenging Guy, Saving the Day (AC5-042 · Green Clash, cost 5, 4/4): Exclusive If you control a Clashground, this card gains "Trigger - Attack: If this card would be obstructed, the obstructing Clash cards gets -2/-0." Accessories or Actions you control with [Arrow] or [Roll] in its name cost one less ⯁ to play.
- Avenging Guy, Hitting the Mark (AC5-039 · Green Clash, cost 4, 3/3): Whenever a Clashground enters play under your control, target opponent diminishes two cards. If a Clashground you control would leave play, you may add target Contender Weapon from your Oblivion to your hand.
- Avenging Guy, Preparing for Combat (AC5-041 · Green Clash, cost 3, 2/2): Trigger - Enter: Look at the top five cards of your deck and you may reveal a non-Clash card with an initial resource cost of two or less. If you do, put it into your hand. Then put the remaining cards on the bottom of your deck in any order.
Card text from the official card database. See the Card Gallery for every printing.


