Conquest

The modern-day Harbinger of Conquest is a legendary warrior from the storm-ravaged world of Arghor whose metallic skin was forged through the bite of a Grimsteel Wyrm. Wielding the gravity-manipulating war hammer Convergence, Ferro combines immense strength, speed, and flight to overwhelm anything standing in the path of conquest. In the TCG, Conquest thrives through direct confrontation, using his Victory abilities to dominate opposing forces and gain momentum through relentless combat.
Character file
- Eras
- Cosmic Era · The Awakening
- Affiliation
- Harbinger
- Home world
- Arghor
- Contender color
- White
- Contender versions
- Conquest, the Indestructible
- First card
- Clashgrounds (Set 2), 2023
- In the TCG
- 20 unique cards: Clashgrounds (Set 2), Unrivaled (Set 3), Genesis Returns (Set 4), Equilibrium (Set 5), Spoils of the Vault
- Card art by
- Chris Jones, Padi Grim & Steve Canon, Padi Grim, Mayank Kumar
- Products
- Harbinger Board Game Expansion
- In the news
- Clashground: Makati Recap | Top 8, Bounties & Decklists · August 25, 2026
Clashground: Retford Recap · August 19, 2026
In both eras
Conquest appears in both eras. In the Cosmic Era, the Harbinger of Conquest is Vig Wyrmhammer, the earlier Conquest. In The Awakening, the title belongs to the modern-day Harbinger of Conquest, Ferro, the warrior from Arghor described above.
Also in both eras: Clarity · Death · Pestilence · War.
Vig Wyrmhammer

Before Ferro, the Harbinger of Conquest was Vig Wyrmhammer. In Cosmic Conquest #3: When Death’s Afraid to Die, “the valiant Harbinger of Conquest, Vig Wyrmhammer,” names a champion for the next round of the Gambit.
In the TCG, Vig appears as Conquest, the Unrivaled (SotV-050 · Red/White Legendary Clash, Spoils of the Vault): Close Combat, Undisputed, Unrivaled. Trigger - Challenge: Put an engaged War Minion into play under target opposing player’s control.
Art by Padi Grim & Steve Canon.
Conquest cards
How Conquest plays
- Conquest, the Indestructible (AC2-049 · White Contender, 1/0): 30: (Harbinger symbol) Clash cards you control get, "Trigger - Victory: You may engage your Contender. If you do, draw one card."During your turn, [Conquest] Clash cards you control get +1/+0. 10: Once per turn, during your Primary Phase, you may engage target Clash card you control. If you do, engage target Clash card you don't control.
- Conquest, the Undefeated (AC2-059 · White Clash, cost 2, 2/3): Exclusive Trigger - Victory: Ready this card, then it gets +1/+0 until end of turn. This effect triggers only once per turn.
- Conquest, Readying Up (AC4-070 · White Clash, cost 3, 3/3): Trigger - Victory: Ready another target Clash card you control. If that card is a (Harbinger symbol) Clash card, it gets Close Combat until end of turn. This effect triggersonly once per turn.
- Conquest, Exploiting Enemies (AC4-069 · White Clash, cost 1, 1/2): [Conquest] Clash cards you control get, "Trigger - Victory: You may attach a Weapon with [Convergence] in its name to this card without paying its attach cost."
- Conquest, Unrelenting (AC5-075 · White Clash, cost 1, 0/2): Once per turn, during your Primary Phase, if the Portal is open, you may ready this card.
Card text from the official card database. See the Card Gallery for every printing.






