The Awakening · Character

War

War art

The modern-day Harbinger of War is a battle-hardened conqueror who blends ancient combat mastery with advanced technology. Fueled by unstoppable rage and unmatched tactical brilliance, he dominates the battlefield with overwhelming strength and a deadly arsenal capable of crushing entire armies. In the TCG, War overwhelms opponents through swarming Minions while using his devastating javelins to dismantle enemy forces and maintain pressure.

“War doesn't outthink you, he outnumbers you. This red deck raises a legion of War Minion tokens, building an army mightier than any single foe can withstand. Rally the troops, take command, and let your legion do the talking.”
From the official post New Champions Enter

Character file

Eras
Cosmic Era · The Awakening
Affiliation
Harbinger
Home world
Bardaga
Contender color
Red
Contender versions
War, Fierce Javelineer · War, Legion Commander
First card
Clashgrounds (Set 2), 2023
In the TCG
21 unique cards: Clashgrounds (Set 2), Unrivaled (Set 3), Clash Kit #4, Genesis Returns (Set 4), Equilibrium (Set 5), Spoils of the Vault
Card art by
Alex T. Trip, Sonderflex, Padi Grim & Steve Canon, Leandro Raimundo
Products
Champion Deck: Ryan Acosta (War, Legion Commander) · Harbinger Board Game Expansion
In the news
New Champions Enter · September 29, 2026
Clashground: Makati Recap | Top 8, Bounties & Decklists · August 25, 2026
Progenitor's Gambit: USA 2026 Recap · July 13, 2026
Alpha Clash Online League – Season 1 Recap · May 19, 2026

In both eras

War appears in both eras. In the Cosmic Era, Genesis rose to the position of Harbinger of War. The modern-day Harbinger of War carries the title in The Awakening.

Also in both eras: Clarity · Conquest · Death · Pestilence.

All characters   More from The Awakening

Official video

Watch War in action

More videos on the official Rising Empire Studios YouTube channel.

In the TCG

War cards

How War plays

  • War, the Second Horseman (AC2-123 · Red Clash, cost 4, 4/4): Unrivaled Trigger - Enter: Deal three damage to target Contender or Clash card. Trigger - Attack: Target defending player may send a Clash card they control to Oblivion. If they don't, deal two damage to that player's Contender.
  • War, Legion Commander (AC2-098 · Red Contender, 1/0): 30: Clash cards you control get, "Trigger - Attack: If this is the second attack you have declared this turn, draw one card." 10: Clash tokens you control get +1/+0 and Breakthrough.
  • War, Bloodlust Commander (AC5-133 · Red Clash, cost 3, 3/3): Exclusive Trigger - Attack: Create a 1/1 red (Harbinger symbol) War Minion Clash token. The first time each turn a (Harbinger symbol) Clash token you control deals Clash damage to a Contender, draw a card.
  • War, Strife Bringer (AC2-112 · Red Clash, cost 4, 3/3): Trigger - Enter: You may activate the Portal. Then create two 1/1 red (Harbinger symbol) War Minion Clash tokens. Trigger - Attack: If the Portal is open, you may engage any number of Clash tokens you control. If you do, until end of turn, this card gets Breakthrough and +1/+0 for each Clash token you've engaged with this effect.
  • War, Fierce Javelineer (ST4-006 · Red Contender, 1/0): 25: Trigger - Attack: If this Contender has a Weapon attached with [Javelin] in its name, create one 1/1 red (Harbinger symbol) War Minion Clash token. Once per turn, whenever you unattach a Weapon from this Contender, you may draw one card. 10: At the start of your turn, if this Contender has a Weapon attached with [Javelin] in its name, War Minion Clash tokens you control get +1/+1 until end of turn.

Card text from the official card database. See the Card Gallery for every printing.

War, the Second Horseman (AC2-123)War, Legion Commander (AC2-098)War, Bloodlust Commander (AC5-133)War, Strife Bringer (AC2-112)War, Fierce Javelineer (ST4-006)

Card Gallery